Tsagoth
10-17-2012, 12:31 PM
In order to fully test the new combat mechanic I'm putting up a new server for everyone to play on for a while. Once I'm sure that everything is working right, the new code will be rolled out to the other servers.
To make things easier, a number of game mechanics are changed.
- You get all skills when you log in
- All players are Warlords
- Anything builds in five seconds
- All ships have a five second travel time between sectors
- All homeworlds start with a modest stockpile of minerals
- Time between combat rounds is five seconds, not 30 minutes
As a test server, Zabada may come and go. I will be monitoring the logs during daylight hours and if I see problems, then I'll take the server down to diagnose and fix it. If necessary I may also coldstart the server if something happens that corrupts the database.
A new client is not being released just yet, as we are still working on the subscription issues. This means that the local database information for the ships is incorrect. I have posted the new construction values and attack/defense numbers for the various ships below.
Shipname CO Cost RO Cost Defense Attack Targets Total DMG Initiative
Fighter
600
0
1
5
1
5
7
Destroyer
1100
0
10
1
1
1
1
Cruiser
3000
270
20
10
1
10
5
Battle Cruiser
9000
810
40
10
5
50
5
Battleship
12000
1080
80
4
10
40
4
Dreadnaught
35000
3150
200
150
1
150
1
Super Dreadnaught
140000
12600
400
200
5
1000
3
Monitor
320000
28800
1200
2000
1
2000
1
Planet Killer
480000
43200
2500
700
1
700
1
Orbital Energy Beam Array
2700
0
60
75
1
75
5
Orbital Missle Platform
7200
648
240
12
10
120
1
Mine Field
3020
181.8
1
2
50
100
10
To make things easier, a number of game mechanics are changed.
- You get all skills when you log in
- All players are Warlords
- Anything builds in five seconds
- All ships have a five second travel time between sectors
- All homeworlds start with a modest stockpile of minerals
- Time between combat rounds is five seconds, not 30 minutes
As a test server, Zabada may come and go. I will be monitoring the logs during daylight hours and if I see problems, then I'll take the server down to diagnose and fix it. If necessary I may also coldstart the server if something happens that corrupts the database.
A new client is not being released just yet, as we are still working on the subscription issues. This means that the local database information for the ships is incorrect. I have posted the new construction values and attack/defense numbers for the various ships below.
Shipname CO Cost RO Cost Defense Attack Targets Total DMG Initiative
Fighter
600
0
1
5
1
5
7
Destroyer
1100
0
10
1
1
1
1
Cruiser
3000
270
20
10
1
10
5
Battle Cruiser
9000
810
40
10
5
50
5
Battleship
12000
1080
80
4
10
40
4
Dreadnaught
35000
3150
200
150
1
150
1
Super Dreadnaught
140000
12600
400
200
5
1000
3
Monitor
320000
28800
1200
2000
1
2000
1
Planet Killer
480000
43200
2500
700
1
700
1
Orbital Energy Beam Array
2700
0
60
75
1
75
5
Orbital Missle Platform
7200
648
240
12
10
120
1
Mine Field
3020
181.8
1
2
50
100
10