View Full Version : Planet attack range
Cheerio
04-18-2011, 02:10 PM
So what range do ships, orbitals and planets need to be within to enter into an engagement? I'm curious if you caught a few ships not in orbit of a colony if the colony would still get involved in the fight or not because I'm hoping to run some fighters vs. cruisers destroyers testing with someone and I cant move fighters to a blank system.
It'd also open up some more strategy options if it's not just everything located in a system.
Hmm. I would assume that it is probably either only the square they are on, or next to. Leedot made a post regarding the difficulty of holding particular planets, especially those Gas Giants. Because you can't colonize a gas giant, you can't use orbital turrets, which makes them harder to hold. In my opinion, if you had a colonized world in the same system, if all ships/orbitals attacked in the same system, would be very unrealistic.
Spartanius
04-18-2011, 02:24 PM
I think he was waiting for an answer from a dev who knew. I would suggest to you ksib, that you only respond to a post if you have an answer, not an assumption. It isn't very helpful otherwise.
Tsagoth
04-18-2011, 03:03 PM
So what range do ships, orbitals and planets need to be within to enter into an engagement?
Fights around a celestial body only involve those objects in orbit around said body. So, if Player 1 attacks Player 2 at planet 12, even if Player 2 has other ships at Planet 13 in the same system those ships will not be part of the fight unless Player 2 orders them to move to Planet 12, at which point they would auto-engage. Planets also only engage with targets in orbit around them.
Be aware also that planets cannot be conquered as long as the planet owner has defenders in orbit. If the player you attack is also the planet owner, the planet will be beating on the attacking ships for the whole engagement. Even if you beat the planet down to a zero defense, it will not flip until the last defending ship or orbital is destroyed. Planets are also kind of stupid at the moment, they will target more wisely in the near future.
Originally there were options about whether to auto-move, or chase people to other sectors, but we dropped all of that in the interest of a simple UI.
Edit: Just to be clear, -all- of the mobiles which are owned by the players fighting and which are in orbit around the planet/sun will fight. Innocent bystanders in orbit will not be damaged, nor will they engage. They will report to their owner that a fight has started, in case the owner wants to join the battle.
Powered by vBulletin® Version 4.2.2 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.