Originally Posted by
JetJaguar2000
Ok, here is some more sample data:
I've been messing with this guy's outposts just to experiment with various combat scenarios. Earlier this evening, I took one of his outposts and dropped 4 orbital laser arrays on it (by transforming cruisers). Each array has an ATK of 262, so 4 of them have a combined ATK of 1048. Dividing this by 18 (2x DEF of a cruiser) gets you roughly 58. This means, again, that these arrays should destroy 58 cruisers in one round. This in itself is pretty ridiculous since it implies the cruiser can transform in to something that can kill 14 cruisers per round, but whatever.
Nevertheless, when I logged in just now, he had reclaimed the outpost. I am 100% sure he did not have 58 cruisers to attack with (in fact it would take more than twice that to kill 4 arrays if the combat system works as advertised). So what the heck is the deal? It is very difficult to strategize your combat actions in this game if you have no idea how combat results are calculated. Nothing makes sense as described by the devs, I don't think combat works at all as described so far. Why can't we get this sorted?